

Hotenow but it is not anywhere near citywide destruction. Neverwinter is still rocked by an earthquake from Mt. My players did not take any of the plot hooks for White Plume Mountain so it has all been shifted to Neverwinter in the pre-cataclysm days before the Spellplague. The Cult of Ashmadai are a vampiric cult of Asomdeus worshipers and the PC Elgweth the elf has inadvertently given them the Book of the Black Spider (the Curse of Keraptis) - which was the whole curse and plot point of Return to White Plume Mountain by Bruce Cordell. So for those who are following these last sessions of Lost Mine of Phandelver, I'm doing some heavily homebrew stuff and pulling from the 4e Neverwinter Campaign Guide and Quests of Doom - Sewers of the Underguild. The ultimate end of the campaign involves stopping Graz'zt from absorbing Neverwinter into his abyssal realm.) I would also recommend having a look at the DDi adventure Shards of Selûne as an example of how the city can be brought to life as an adventuring location using the material from NCS.

(Frex, Neverember is a thrall of Graz'zt and Graz'zt controls the church of Waukeen as was the case post-Time of Troubles. I used them as my basic foundation and then made a few changes to better tie it in to my version of FR. However, it is an interesting place even relying on only those two products. (There are a few more sources but those two account for about 95%+ because of some overlap.) Frankly, unless you want to take material out of the various computer games set in Neverwinter, you really only have 4E's Neverwinter Campaign Setting and a few paragraphs in Volo's Guide to the North. You're right in that Neverwinter is the least supported of the cities you named, and some of the others on the Sword Coast. And there's a planar portal to Evernight in the Rift, or in the temple, I'm not sure yet.Īnd now they have the cursed Book of the Black Spider as well. Elgweth's player actually wants to swap the elf rogue/mage out before he dies and replace him with a paladin or full mage.ĮDIT: the last part in the Chasm, the dark temple, is pulled from Frog God's Underguild adventure. I don't know where the campaign is exactly going next. There's no staring at power cards or determining how many squares a miniature is pushed or pulled, which ultimately turned me off of 4e after running it for a good while.


As a writer, I tend toward the more story based elements and 5e lends itself well to that. To me if feels like a blend of 2nd and 3rd with some 4th innovations mechanically. The newest player has never played D&D at all, but he's a veteran computer gamer who told me yesterday after delving into online research on the Realms and reading the PHB front to back, "holy crap, every game I've played is based on this!"Įveryone is really enjoying 5th edition. We get together and have fun, laugh some and kill some ****. Myself and my players are what you would call casual gamers.
